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View Full Version : L80 pvp builds?

18-11-2008, 05:27 AM
Now when the Wrath of The Lich King is upon us the time has come to think of the future.
I've been thinking about some pvp builds 51 ptsArms wise (MSage and lolstorm) and came up with something like this:
Last Stand and lolavoidance http://www.wowhead.com/?talent=LV0GdfhzVbrRMfRthxZV0t
Blood Craze and lolexecute http://www.wowhead.com/?talent=LV0GdfhzVbrRMfRtGxcs0b

What do you think is will be more beneficial for arenas etc. Share you ideas too!

18-11-2008, 09:09 AM
Neither of your builds have imp hamstring :(

18-11-2008, 10:04 AM
You could use http://www.wowhead.com/?item=43417 instead, though there's plenty of other nice glyphs.

18-11-2008, 11:56 AM
I think the points in Arms are arbitrary for the purposes of this discussion. Unless I'm mistaken, Stim is comparing Fury and Protection talent options as a complement to any deep Arms build.

On a side note, I feel there are now more choices to be made in the Arms tree, as opposed to 2.x.x where one Arms PvP build would generally be virtually identical to another save for a few subtle changes. For example, with the 3.x.x talents, some players now enjoy the synergy between Improved Rend, Improved Overpower, Taste for Blood, Unrelenting Assault, Glyph of Overpower and of course Overpower. Now that Berserker Rage is stance-free, a warrior can use this setup to fight aggressively in Battle stance without being vulnerable to fear/incapacitate. This setup is not everyone's preference of course, myself included, but hopefully illustrates a different way to talent and fight that wasn't available prior to 3.x.x. This greater choice within new Arms is a good thing imo.

On topic, I think I'll be going for Fury talents. Having been without Piercing Howl with a 53/8 build just prior to WotLK, I really noticed how much I value the talent. I always liked Blood Craze - the "mini heals" would add up quite significantly over time, and that was before the % healed was doubled in the recent talent overhaul. There's the obvious synergy between Improved Execute and Sudden Death. And finally, I might put 1 point into Fury Enrage to go with my 5 points in Arms Enrage. A negligible offensive gain, but Arms Enrage is dependent on the warrior being able to attack a target, so the Fury Enrage (still 30% chance for 1 point) should hopefully provide opportunities to use Enraged Regeneration when snared/kited.

Current build 52/14 (http://www.wowhead.com/?talent=LV0Gbfht0brRcfRtGx0s), heading for 53/18 (http://www.wowhead.com/?talent=LV0Ibfht0brRcfRtGx0sod). Still level 75, currently enjoying a lazy adventure through Northrend.

18-11-2008, 01:02 PM
BG's prot pvp build here (http://www.wowhead.com/?talent=LVMh0bZhxZVIzrTbzibIdsho)

and for arms i would go with this (http://www.wowhead.com/?talent=LV0Gbfht0fMRfsRthxbsob).
might want to get trauma if your 3v3 has a rogue or a feral

rend/OP combo sounds great, but you really miss WW and pummel when your pvping in battle :(

glyphs are execute, harmstring and MS or cleave ( losing 25% heal debuff can suck for only +10% dmg on a 5s timer )
minor as bloodrage, battle and mocking blow ( makes it a 125% melee dmg )

19-11-2008, 01:46 AM
You could use http://www.wowhead.com/?item=43417 instead, though there's plenty of other nice glyphs.

Why instead? 25% to immobilize is better than 10%. I would imagine that most arena warriors will have the hamstring glyph anyway, along with execute and either sweeping strikes or intervene for the major slots.
With the removal of mace stun, imp hamsting procs are better than ever.

Grobbz - Don't spec for imp cleave. It's crap.
Chou - Don't get the MS glyph. The main reason warriors are wanted is because of how powerful the MS debuff is, making it 25% instead of 50% isn't a good idea.

I'll probably end up playing with something like
Only thing I'm not sure about is whether to put two points in Unrelenting assault or not. Revenge being on a 1s cd is incredible, but probably too situational.

19-11-2008, 01:48 PM
I didn't spec into Hamstring since iirc it didn't stack with Glyph I wear at all times. And also Imp. Cleave isn't that bad it got nice damage boost in wotlk and speccing in Imp. Shouts kinda lost its flavour since they are overrun by BoM from paladins :S Maybe Imp. Rend is worth of attention too because that skill now does some nice damage especially against high armored targets. They only thing obligatory IMO is Unrelenting Assault - it allows Revenge spam every time you avoid damage (shield block is 100% avoidance) so you can make 3-4 revenges after 1 block, totally imba -> winning shit in warrior 1v1: go bitch mode, slap shield on and spam Execute procs with Revenges. Makes tanking easy as... uhm... something very easy (we had arms warrior tank Illidan with insane TPS through Revenge... oh well pve talk) :D

20-11-2008, 08:26 AM
I didn't spec into Hamstring since iirc it didn't stack with Glyph I wear at all times.

It does.

20-11-2008, 02:21 PM
dont your foes get immune to it after 3 procs ?

and besides, does anyone have an add-on that types "ensnared" or something when your harmstring lands so you can check more easily ?

21-11-2008, 01:20 PM
Pretty sure that glyph doesn't suffer from DR