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View Full Version : rage normalization in BC...


Decebalus
06-10-2006, 08:10 AM
as expected...

http://forums.worldofwarcraft.com/thread.html?topicId=30217883&pageNo=1&sid=1

5. Yes, rage generation has been normalized somewhat (although it's difficult to notice with current gear for most players, it's more of a protection against continued scaling off into the future). It also benefits the sword & board case, allowing tanks that aren't dealing/taking a ton of damage to generate a little more rage (again, it's not a big difference compared to before, just a bit better).

even if that GM claims that it's hardly noticeable it seems that that's not the case... :(

Smellyskele
06-10-2006, 08:20 AM
also in that post made by the gm

2. Actually, we're in the process of trying out spell reflection with a 10s cooldown. Generally speaking, we try to avoid cooldowns whenever we can, and honestly this is a case where the cooldown is pretty important to have in PvE rather than PvP (smart players can react to spell reflection by casting a relatively meaningless spell to knock it down, but the mobs aren't quite so clever). It's still super-cool in pvp even with the cooldown, and has a lot of potential to distinguish skilled players from unskilled (if you time it well, spell reflect can win a fight for you). Yes, it can also reflect Death Coil.

incoming whining locks :)

Ashborn
06-10-2006, 08:29 AM
It's fien, lrn2pley.

Kinshara
06-10-2006, 08:49 AM
also in that post made by the gm

2. Actually, we're in the process of trying out spell reflection with a 10s cooldown. Generally speaking, we try to avoid cooldowns whenever we can, and honestly this is a case where the cooldown is pretty important to have in PvE rather than PvP (smart players can react to spell reflection by casting a relatively meaningless spell to knock it down, but the mobs aren't quite so clever). It's still super-cool in pvp even with the cooldown, and has a lot of potential to distinguish skilled players from unskilled (if you time it well, spell reflect can win a fight for you). Yes, it can also reflect Death Coil.

incoming whining locks :)

Doubt it, given that a sword/board wielding warrior isn't going to be doing as much damage as dw/2hander. You run around for 3 secs, so what? Seduce the warrior and get back to nuking him.

Smellyskele
06-10-2006, 08:52 AM
also in that post made by the gm

2. Actually, we're in the process of trying out spell reflection with a 10s cooldown. Generally speaking, we try to avoid cooldowns whenever we can, and honestly this is a case where the cooldown is pretty important to have in PvE rather than PvP (smart players can react to spell reflection by casting a relatively meaningless spell to knock it down, but the mobs aren't quite so clever). It's still super-cool in pvp even with the cooldown, and has a lot of potential to distinguish skilled players from unskilled (if you time it well, spell reflect can win a fight for you). Yes, it can also reflect Death Coil.

incoming whining locks :)

Doubt it, given that a sword/board wielding warrior isn't going to be doing as much damage as dw/2hander. You run around for 3 secs, so what? Seduce the warrior and get back to nuking him.

on my warrior twink i always have a shield/1hander with me. if u see a lock just switch to 1h/shield do the buisness and switch back to 2hander.

Taurusos
06-10-2006, 12:04 PM
Rage wont be a problem at all.

If you got good gear that is.

If you dont, tough luck.

All about few numbers of rage decrease per hit/crit.

Hate to quote Ashen but:

Yeah, its fine, l2p.

/Tau

Karadros
06-10-2006, 12:19 PM
Blizz devs make me cry. They nerf the top-geared warriors to stop them being imba, and by proxy rape the other 90-odd% of warriors, then they move TM to the tree that doesn't need it, then they, apparently, buff aforementioned top-geared warriors which sadly screws the others again.

Kinshara
06-10-2006, 01:22 PM
Blizz devs make me cry. They nerf the top-geared warriors to stop them being imba, and by proxy rape the other 90-odd% of warriors, then they move TM to the tree that doesn't need it, then they, apparently, buff aforementioned top-geared warriors which sadly screws the others again.

The huge difference between top rare gear and top epic gear causes problems for all classes, but it seems to hit warriors quite hard when a top-end nerf comes in.