Log in

View Full Version : BC Builds


Turiel
29-08-2006, 12:48 PM
Some builds, comments? They're all dagger builds of course.


1) Something I've always wanted to do. Seal Fate / CB / Prep. Mmmmm.

Advantages: SF/CB/Prep :P
Disadvantages: Not really using any of the new talents.
PVP: *****
PVE: ***

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3050221052021025000003203000000000000 00000004502030303001200000000

2) Maxing out Subtlety.

Advantages: The caster killing 'Cloak of Shadows' and talents maximising burst damage: Increased AP, agility, and stealth damage.
Disadvantages: I had to drop imp backstab. Is the loss of 30% backstab crit build-breaking? How much of that crit will be made up with lvl 70 gear crit might help answer that.
PVP: *****
PVE: **

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3050020050000000000003000000000000000 00000005502030303301203501151

3) Seal Fate for PVE

Advantages: Having mutilate as a backstab replacement may bring the seal fate rogue more in line with the combat dagger rogue, while keeping PVP viability.
Disadvantages: Getting from Seal Fate -> Mutilate involved putting talent points in marginally useful places, where they could have been of great benefit elsewhere.
PVP: ****
PVE: ****

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3050221052021025014513000000000000000 00000005501030300000000000000

edit: removed imp backstab/ss as mutilate will replace bs. best place to reallocate the points seemed to be initiative - 5 full combo points in an ambush+bs, nice.

4) Combat Daggers (with PVP benefits)

Advantages: Standard combat daggers which emphasises (sp?) long-term damage, but with the addition of some very sweet talents for PVP - blade twisting in particular is excellent.
Disadvantages: Slow combo point generation, burst damage not as good as it could be.
PVP: ***
PVE: *****

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3050021050000000000003203052020550100 20212500500000000000000000000

Slaverogue
29-08-2006, 01:03 PM
remove ze murder from your third build imo :)

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053031050021025014513203000000000000 00000005500000200000000000000

or get improved ks and put only 1 point in deadened nerves ^^

Artia
29-08-2006, 01:47 PM
Just some stupid idea I came across last night: Hemo Blade Flurry

http://www.wow-europe.com/en/info/underdev/burningcrusade/rogue/talents.html?0053201050000000000003200550100050110 00000005022530000301010000000


I doubt it's all that viable, but might be worth a shot.

takfiri
29-08-2006, 02:01 PM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053031055501005000000253050000550100 20000000000000000000000000000

combat daggers! seal fate! poisons!

fun to fool around with the calc)

Turiel
29-08-2006, 03:40 PM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053031055501005000000253050000550100 20000000000000000000000000000

combat daggers! seal fate! poisons!

fun to fool around with the calc)

You missed out on Opportunity though, which would significantly decrease your raid dps. Although I guess maybe your instant poison makes up for it BUT its not like instant poison works on everything.

vanroguesing
29-08-2006, 10:46 PM
Right I was Bored at school today and made this Build

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053201050000000000000050552100050000 00000005010531020301010000000

Llort
30-08-2006, 07:47 AM
I will prolly go this:
Unless someone comes up with a better (sword) build :)

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053001050000000000003200152020050150 23212413000000000000000000000

(sword build cuz atm my best weps are swords, (Krol Bladeand Assassination Blade))
Yeah, sucky I know, but best I can get atm :(

takfiri
30-08-2006, 08:04 AM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053031055501005000000253050000550100 20000000000000000000000000000

combat daggers! seal fate! poisons!

fun to fool around with the calc)

You missed out on Opportunity though, which would significantly decrease your raid dps. Although I guess maybe your instant poison makes up for it BUT its not like instant poison works on everything.
Oi! I only _got_ dagger skill, no need to lecture me on the importance of oppo;)

Poison talents are nice to have... but compensation for oppo loss is whatever one chooses to do with the additional CP. Ruptures? Baby evis?

Corruption
30-08-2006, 11:52 AM
Mainly PvP-sword spec. Would work for PvE fien also.
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3153021050000000000003200550100050150 13112510000000000000000000000

Keltor
30-08-2006, 03:14 PM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3150231050001000000000050050000000000 00000005022231020321110500000

hemo with precison and deadliness = 1200 ap and still hav 10%+ hit
my reason? simple am only hemo rogue in otd and only horde with servo arm

Fleshmissile
31-08-2006, 03:06 AM
im gonna go with the first one turiel posted with points from imp sap elsewhere, maybe 1 in vigor and 2 in imp kidney. that would bee leet:)

onime
31-08-2006, 11:59 PM
i was thinking about this
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053031050021025000003203052000550100 20000000300000000000000000000
for PvE (nice combo points spam all stuff out of the combat tree (exept AR) only down side is only having 3 points in opputinity)
or this
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053020050000000000003203052020550100 20212510500000000000000000000
think suprise attacks will be nice in rogue/rogue duels or rogue/hunter duels (also the resist fear finnaly gives us a higher chance of kick those stupid fearaholic warlock there ass)
i was thinking about dropping nerves of steel vitality and endurance for riposte but thought the resist against fears might be nicer then disarming a warrior/rogue.

(mace rogue can get a nice build aswell)
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053031050021025000003200252020055100 03010000000000000000000000000
or hemo combat
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053020050000000000003200152020054000 00000005022501002301010000000
mabye drop 1 point in lethality and get full mace spec

(sword rogue can get SoF easier aswell but need to drop AR or 1 point in agression)
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053031050021025000003200152020050150 23000000000000000000000000000

Fingers
11-10-2006, 11:28 AM
PVE combat build (nothing special really, just steady DPS with quick CP building:

http://www.wow-europe.com/en/info/underdev/burningcrusade/rogue/talents.html?3053201050000000000000250552000050150 23212110000000000000000000000

Gumdrops
11-10-2006, 06:22 PM
http://www.wowhead.com/?talent-bc=fhxcoe0RiZMhE00VzLfz

Fingolfin
11-10-2006, 07:10 PM
The rogue ability and talent preview for the Burning Crusade expansion has been live for a while, and after collecting your questions and feedback we wanted to provide you with the answers to the most common of those questions and concerns. We realize that this may not cover every question that you have; however we hope that it comprises of the majority of major questions and concerns.


* We wanted to first state that we are currently in the process of redesigning or adjusting many of the rogue talents and some of the new abilities. We wanted to state this first as many of the concerns specific to the current talents won’t necessarily apply as they are currently under revision. The questions we have provided answers for below remain more specific to functionality of talents and abilities, and not necessarily on the side of providing information on the talent and ability design and reasoning, as many of them are already planned to be changed.

* We’ve seen some concerns that the increased emphasis on stamina in the expansion may negatively impact the ability to do damage quickly or keep incapacitate effects applied sufficiently throughout an entire fight. We do expect that crit-based builds for all classes are going to see a general “rounding� of the effectiveness of burst damage, but from our current testing the rogue class is transitioning quite well into the expansion. We’re of course going to be keeping an eye on everything and making additional changes and adjustments as we see become necessary.

* There have been some questions on Resilience, which is a new crit mitigation stat visible and modifiable in the expansion. The impact of this stat has been changed and now balances the mitigation between damage reduction and crit resistance. This allows more crits so that abilities depending on them are still viable, but may reduce the damage of the crit still making resilience a worthy stat. We’re going to be continuing to evaluate this mechanic and make any necessary adjustments moving forward.

* One question that came up quite a few times was how Mutilate will work with Seal Fate. Mutilate, although combining the attacks of two weapons, is only counted as a single attack and thus only gains a single combo point from Seal Fate. The most combo points you can gain from a Mutilate attack/crit with Seal Fate would be three. Although mutilate is counted as a single special attack each weapon is rolled for separately, meaning each has the ability to crit on its own.

* We’re currently in the process of redesigning Disembowel. We still plan to keep the synergy with poison application to some degree, but we’re currently designing it to use up the poison applications to apply additional damage..

* New poison ranks will be available in the expansion for those that already scale. We have no new poisons currently planned beyond Anesthetic.

* We’re going to look at the possibility of increasing application charge amounts for the various types of poisons.

* Mutilate and Shiv are both affected normally by the off-hand damage reduction modifier, but are also affected by dual wield specialization.

* Find Weakness works as stated and only increases damage of offensive abilities (yellow damage) and not normal auto-attacks.

* With our current implementations poisons will affect the vast majority of bosses in the expansion.

* A new mechanic is being introduced with the release of the expansion that will visually indicate to a rogue that a monster is able to detect or see through stealth.

* There is a cap on run speed, and Fleet Footed would max out that cap regardless of what else was increasing your run speed. You won’t be able to stack multiple ‘increase to run speed’ modifiers beyond the max 8% increase.

* The mechanic of thrown weapons is being changed in the expansion to be similar to a normal weapon. Once a stack is used it will remain in your inventory and can then be repaired to refill the stack, similar to repairing broken armor or weapons. This allows us to put stats on thrown weapons and itemize them as we would any other weapon.

* Although we recently removed the ability for poisons and other temporary item buffs to persist through zones due to performance issues, we believe we have overcome those technical limitations and plan to have the functionality re-implemented for the expansion.


Thank you everyone for remaining active on the boards and taking the time to submit your questions and concerns. As we move into future talent and ability updates we hope to be able to address any more that you have. Thanks for reading!

Things are being changed again so you'll have to rethink the specs :)

Slicer
11-10-2006, 08:19 PM
Turiel - on your first spec you'd be better with 1 point in Vigor and 1 in Dirty Deeds, instead of 2 in Dirty Deeds. Dirty Deeds is like increasing your energy by 10 after using cheap shot... but will only work for cheap shot / garrote, hence Vigor would be better for an ambush / sap.

... Also for PvP I'd be taking 31/8/22
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3153201050021205010003203000000000000 00000005501030303001100000000

... And for PvE, something along the lines of 19/31/5, with the last 6 points to be decided... probably a basic template for me though.
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0053231050000000000003203052020550100 20010000500000000000000000000

Fingers
12-10-2006, 07:23 AM
Things are being changed again so you'll have to rethink the specs :)

Uh.... no... :)

Fingolfin
12-10-2006, 06:59 PM
How so?
We wanted to first state that we are currently in the process of redesigning or adjusting many of the rogue talents and some of the new abilities.

This led me to believe that a bit of a rethink by people on what specs to go may be in order unless i'm missing something?

Fingers
16-10-2006, 10:20 AM
Well, it is likely that some people may rethink their builds, but the overall build will likely remain about the same for rogues used to playing in their preferred way of playing.

I've tried daggers, maces, swords, fist weapons, Hemo builds, PvP builds, combat builds, different styles etc. etc. etc. as I'm sure most other rogues have done.

Looking at the BC talents, it seems pretty apparent that there are still a clearly descernable number (3) of builds, in the same way there are now.

Hemo (group DPS contribution build + very nice PvP build)
Combat (DPS)
PvP build

There are others ofc (if you want to go full assassination, or full subtelty).

The 're-vamped' skills (I believe) will emphasize these existing builds.

However, I don't think it will change people playing the builds they know and love playing.

I'm currently Hemo, but will be switching back to Combat for tbc, and I've already got my build thought out, even if Hemo is made uber-godly in TBC (which it won't).

Anyway, nothing is 'finalized' until TBC is released, so I'll just wait and see :D

Fingolfin
16-10-2006, 10:17 PM
Aye, true.

Some more rogue changes
http://forums.worldofwarcraft.com/thread.html?topicId=34925108&sid=1\
Rogue

Combat
* Blade Twisting - Moved up two tiers to one column left of Weapon Expertise. Reduced to 2 ranks for 10/20% chance to proc the daze effect.
* (NEW) Combat Potency - Where Blade Twisting was. 5 ranks that "Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy."

Fingers
17-10-2006, 07:00 AM
WOOT \o/

vanroguesing
26-10-2006, 10:41 PM
Will Try this if am still playing my rogue

: http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3153201050001000000000000000000000000 000000005001531030321212501050

Turiel
27-10-2006, 10:41 AM
I tried mutilate build last night. God its crap, even when critting.

Hevn
27-10-2006, 11:12 AM
Grmbl, that was one of the things I was looking forward to trying... :(

Hammett
27-10-2006, 12:00 PM
This will probably be mine http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3053031050001320000000000000000000000 000000005022501030301213501000


I like the CB / Hemo for lvling and ofc dirty deeds is always good, lvling or not :)

Fingers
30-10-2006, 07:55 AM
I'm sorry, but combat potency is just TOO good to NOT spec combat... It's what rogues have been needing for PvE from day 1 - a very viable method of replenishing energy quickly. It makes the Combat SS build SO good, everything else pales by comparison (other than Hemo builds for improved raid group DPS).

Kiint
31-10-2006, 09:03 AM
Rofl, what to specc for daggers if Mutilate sux :?

Flawless
31-10-2006, 01:01 PM
http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?3050231050000000000003200551100050150 023210510000000000000000000000

Turiel
09-11-2006, 03:57 AM
So, being that we're getting Patch 2.0 with the new talent trees, I came up with this Level 60 Shadowstep build.

http://www.wowhead.com/?talent-bc=fbZGcZEMcccoRMxRt

This is what I'm using on beta as level 62, with just 1 more point in imp evis and one point in malice.

I know the lack of Lethality is glaring, but I definitely do a lot more damage with my ambushes now with this build (after shadowstepping) than with a seal fate build which include lethality.

takfiri
09-11-2006, 09:59 AM
I'm sorry, but combat potency is just TOO good to NOT spec combat... It's what rogues have been needing for PvE from day 1 - a very viable method of replenishing energy quickly. It makes the Combat SS build SO good, everything else pales by comparison (other than Hemo builds for improved raid group DPS).
Still 20% chance - the imbaness of this talent will only reliably be evident in longish PvE fights. Which the combat tree rules at, anyway;)

Slicer
09-11-2006, 04:08 PM
Probably the new combat-dagger raiding build for rogues:

http://www.worldofwarcraft.com/info/classes/bc-rogue/talents.html?0052031040000000000003203052022550100 020210510500000000000000000000

Using Imp kick / Imp sprint / Endurance / Blade twisting as fillers... although I don't see much of a point in having blade twisting when crippling poison works better, only advantage would be vs classes that can dispel it I guess... 'cept that's no use in raiding.

Ah well, I'm still hoping for a % increase for Surprise Attacks.

Flawless
09-11-2006, 05:25 PM
Daze seems like its going to play a bigger role seeing some of the abilities/talents

Fillion
21-11-2006, 08:43 AM
Given what I've been fooling about with on the PTR's, I'm definately going mainly subtlety.

Cheat Death and Cloak of Shadows are both fantastic skills, however I think CoS will probably get a nerf before the release. It is that good.
(It also works on ony breaths :D )