Log in

View Full Version : new talents

10-07-2006, 07:23 PM
released by wow
not that special the combat dagger spec is the same
hemo build almost the same
combat sword got buffed

(first post)

10-07-2006, 07:43 PM
Shitty review. Thats all

10-07-2006, 07:43 PM
I am very un-impressed with the tallent calc. I am also very un-impressed to hear that the new Evi rank will be a fecking book.

Oh right, great. Now I am going to have to get into a raiding alliance to attempt to work on my char. Assume this means no new ranks for Evi in TBC either, wonderful.

Here is my calc, virtually unchanged from how it is now.

http://www.wow-europe.com/en/info/underdev/1p12/newlayout/rogue/talents.html?3050020055000000230550102040050031000 000000000000000

10-07-2006, 07:53 PM
going sword is a very easy discion now in my eyes
(deadlyness is kinda useless unless u got epic and are past 1000AP and then its still 100)

10-07-2006, 07:55 PM
Ill transfer 2 points from imp snd to weapon expertise, that is all, yipee...

10-07-2006, 08:04 PM
shit, that's all I have to say.

10-07-2006, 08:30 PM
I concur, Why oh why oh why is Deadliness a subtlety talent : (

Nevermind, full combat swords ftw.

http://www.worldofwarcraft.com/info/classes/rogues2/talents.html?3053021050000000250350000050150231000 000000000000000

is probably the most viable sword spec after patch then, can swap around parry or dodge for endurance but *shrugs*

Nothing majorly game changing for us it seems, we're merely swapping 3-4 points around at most.

10-07-2006, 08:48 PM
ok im no expert on rogue talents but are you sure they changed anything? :S

so far i only found the camouflage and weapon expertise changes.... xD

10-07-2006, 08:50 PM
Agh if I want Deadliness I can't have 3/3 Imp. Backstab and 5/5 Lethality. Which kind of takes the point out of all 3...
http://www.worldofwarcraft.com/info/classes/rogues2/talents.html?0053020030000003203000000000000000542 350003000210050
is the best I could come up with including it. Not happy. Although to be fair Sleight of Hand is a nice talent, and the new Imp. Kidney Shot could be handy for fights with a lot of stunnable adds.
Time to bitch on the official forums a bit I guess ;(

10-07-2006, 09:07 PM
deadliness is in a perfect place imo, buffing hemo builds.
too bad it's just 10% AP, that's not enough.

and lol @ that feint talent

10-07-2006, 09:15 PM
Well it's good for Horde :P

10-07-2006, 09:32 PM
But why add a raid talent in our "pvp" tree?

10-07-2006, 09:40 PM
But why add a raid talent in our "pvp" tree?

to make the pvp tree somewhat viable for raiding would be my guess.

10-07-2006, 10:06 PM
nothing new for me and my sealfate build =(

11-07-2006, 08:20 AM
Not sure my build will be changing much either... i dont get it... WHY is the improved sprint in combat? cause the pve rogues really need to remove their slowing effects while downing nef? and there i was hoping to get a good free respec... where instead i'm just gonna have to remember what i got already /sigh

11-07-2006, 08:30 AM
I'm not going to change anything. Combat daggers got absolutely nothing, prep build got err, 2 spare talent points, seal fate got a somewhat strange improved kidney shot. Bleh.

Subtlety tree isn't looking that good after all.

Anyway, no way are these trees final, too bad blizzard didn't listen to community suggestions though :

11-07-2006, 01:51 PM
Zero buffs in talents. Guess I'll have to wait if they change mechanics some way.

And huge LOL at the feint in sub tree;)