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View Full Version : PvE Resto Shaman after 1.11


Holo
23-05-2006, 10:38 AM
http://www.wowhead.com/talent/?hVcZxZVcxtAxVo

After week of comparing and thinking i diceded to end up with that build. Ancestral healing is too good to switch to Healing Wave. Healing Way's effect is too short to trade AH and imba LHWs for it. Also Fakriss drop improves LHW - http://thottbot.com/index.cgi?i=53254 , and it will get buffed in 1.11. Tier3 bonus also works with LHW.

Explanation to some of my choices:

Nature's Swiftness: almost useless in pve.
Ancestral Knowledge: one extra LHW.
Elemental Warding: healers die couse of aoe. I refuse to die.

Fithvael
23-05-2006, 11:58 AM
Healing Way is quite interesting, i think its more dependant on the way your raid group uses Shamans, if you have at least 2 on your mt, then one with it and the other with Ancestral Healing could be quite beneficial.

Natures Swiftness i guess is different for you lot with the Druids having this as well. But ask them about it, its a lifesaver sometimes.

If you truely are going PvE surely Convection is better than Concussion?

Ogrosh
23-05-2006, 12:22 PM
I would say Convection over concussion if just PvE as well.

I would be interested to see how a build like that is when raiding, but I don't think I could stand that for doing anything Solo or the occasional bit of PvP. :P

Elexin
24-05-2006, 09:15 AM
I'm looking at http://www.wowhead.com/talent/?GxcZx0bZE0htAkqo personally.
Reduced mana cost on damage and healing, some reduced mana on totems (more than I have currently... and they're meant to be getting a decrease in cost anyway), all of those mean I have more mana saved overall, and so more mana to make use of for other things.
NS for that emergency heal, and elemental warding because I like the idea of taking less damage.
Means I have to worry less about myself and have more time to focus on others.

I didn't spec for Ancestral Healing simply because it doesn't stack with Inspiration, and most priests have that these days. On top of that, I didn't spec for crit;
I didn't spec for crit heals because crit heals are normally overheal anyway (and I didn't spec for Ancestral Healing ;)), and I'm not personally convinced of Healing Ways effectiveness so I'm happy leaving it as a proc rather than a certainty.
Not convinced about the agro reducing, but lately with the new encounters I've been noticing myself getting agro a little more again, so a little leeway for learning might be good after all.
I spec imp.healing wave simply to make it useable. Without that, in my mind, it isn't.

I know Ghost wolf isn't a raid talent, but with the way I tend to fare in solo pve, and given that my grind material of choice is giant elite bugs, it seems fair to give myself a mode of escape.

If I were entirely heal focused I'd be looking at something more like this http://www.wowhead.com/talent/?GxcZZE0xtAgqo

My other option is to give myself a bit more variety but to keep the focus firmly in healing, http://www.wowhead.com/talent/?GgczZZE0stAxqo

Clearcast so I can occasionally do damage without it hurting my mana pool so much, crits for heals and lightning due to the lightning, better chance to hit so the mana for spells isn't wasted.

Both those builds skip Ancestal Knowledge because the mana pool increase seems more and more pointless to me over time. How much mana I have at the start doesn't matter... this the mana I make us of during a fight that matters, and thats more down to regen and management than having 5% to start with. The only reason I have it in the first build is as a step to my only mode of escape.

Not convinced any of the above are what I'll go for at the moment... I sort of want a chance to test them but the test realm copy page doesn't like me :(


(I still think giving us a talentable range increase that doesn't stack with gear is horrid trash and should be reconsidered. That said, I specced it so I'd have more freedom to mix around with my gear, and would be able to have increased totem range even when dressed in resistance heavy gear for resistance heavy fights)

Lednar
24-05-2006, 12:10 PM
Nature's Swiftness work's both in PvE and PvP. I don't see why you don't spend one point on it. The fast healing can save a tanker with low HP. Should be pwningz at bosses when other's low on MP. But hey! I'm no Shammy 8)

Khalam
24-05-2006, 01:06 PM
Nature's Swiftness: almost useless in pve.


/MOCK

Fat insta heal is the best thing ever in pve.

Ogrosh
24-05-2006, 01:53 PM
Nature's Swiftness: almost useless in pve.


/MOCK

Fat insta heal is the best thing ever in pve.

It can be handy in PvE, but I find more often than not I try and save it for a special occasion when its really needed but end up very rarely using it :?