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View Full Version : Pretty interesting info about a boss in Naxxramas


Akrea
19-05-2006, 06:47 AM
http://www.wow-europe.com/en/misc/wowinsider/wowi07/anatomy.html

at the end they explain tactics on him, seem to be a weird encounter, with a bit in common with nefarian.

Chonar
19-05-2006, 08:16 AM
Nefarian polarizes a raid? :O

Metrix
19-05-2006, 09:26 AM
Sounds like an interesting fight to me

pegastud
19-05-2006, 09:37 AM
Lightning? Nature dmg?

Chonar
19-05-2006, 11:25 AM
Lightning? Nature dmg?

Course!

Abberare
19-05-2006, 11:45 AM
That looks pretty cool, just hope he's not a cockblock like RG/Vael :)

Thrane
19-05-2006, 12:09 PM
Nefarian polarizes a raid? :O
Chon chon chon!! Let's play bomb, k? :P

No seriously... I wonder how long before we go test the get too close to each other thing :P

Gaeline
20-05-2006, 09:28 AM
That boss sounds awesome and win to me. The encounter design is really quite inventive, considering what MC looks like when it comes to encounter design :D

Magnar
20-05-2006, 09:32 AM
That looks pretty cool, just hope he's not a cockblock like RG/Vael :)

If I understand the design of the place correctly, it's divided into wings making it possible that you can skip some bosses. Could be wrong though.

Copis
20-05-2006, 03:31 PM
Well it seems it will be wing based.

We're happy with how Thaddius turned out. The look and feel of the boss is just like we imagined it would be, and it matches the theme we aimed for with the abomination wing very well

Chonar
20-05-2006, 08:35 PM
Probably in a similar way you can "skip" all the Zul'Gurub priests, though.

Akrea
21-05-2006, 12:19 AM
Probably in a similar way you can "skip" all the Zul'Gurub priests, though.

Honestly, can't someone try to do hakkar without killing all the priests first, wouldn't that be fun? ;)

Chonar
21-05-2006, 10:02 AM
Hmmm.

Gwynin
21-05-2006, 02:00 PM
Yes indeed Chonar, that did actually sound a bit like a challenge ;)

Chonar
22-05-2006, 12:06 AM
*plucks beard* }:[

Mmmmmmmmm.

Akrea
22-05-2006, 05:54 AM
I have heard rumors of a CoII (CoI Investigations) group, and i think it requires an assembly.

Psonica
22-05-2006, 08:08 AM
hm...the first Irksome invasion of Naxxramas was ...interesting. Clearly this is not an instance for solo expeditions :)

http://www.irksome-invaders.com/members/gallery/albums/userpics/10002/WoWScrnShot_052206_073200.jpg

http://www.irksome-invaders.com/members/gallery/albums/userpics/10002/WoWScrnShot_052206_075609.jpg

I think I love the spiders that shoots a beam at you and pulls you in melee range within a fraction of a second just to wftpwn you in no time...

"I think I see a spide..." *swoop* "Oh, so this is what a spider looks like from the inside? CR?"

Decebalus
22-05-2006, 12:41 PM
Honestly, can't someone try to do hakkar without killing all the priests first, wouldn't that be fun? ;)

i don't think it would be fun... each alive priest gives Hakkar the posibility to gain a certain "aspect":

Thekal: http://thottbot.com/?sp=24689
- attack speed increased by 150% (probably can be countered with tranq shot)

Jeklik: http://thottbot.com/?sp=24687
- Inflicts normal damage plus 1313 to 1687 on nearby enemies, preventing them from spellcasting for 5 sec. (45 yards radius)

Arlokk: http://thottbot.com/?sp=24690
- 5 yards stun

Mar'li: http://thottbot.com/?sp=24686
- 5 yards stun

Venoxis: http://thottbot.com/?sp=24688
- nature damage + dot that can stack up to three times (30 yards)

i took part in some attempts when Hakkar was bugged and was gaining "aspect of Arlokk"... tanks stunned = Hakkar eating healers...
i've read that it's possible to kill him with 1-2 priests alive... but honestly i don't think it worth the trouble... after all if you want to wipe you can always go for Viscidus... :P