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Tsarina
23-02-2006, 05:32 PM
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-priest&t=648886&p=1


What do you think?

Locowar
23-02-2006, 05:35 PM
FFS you beat me to it:(

Platonas
23-02-2006, 05:36 PM
dear me that forum is bogged down :)

Platonas
23-02-2006, 05:39 PM
holy shit, when they said priest changes, they weren't kidding. not sure if i'm happy, perplexed, or sad yet, we'll see.

Zulamun
23-02-2006, 05:46 PM
That is the biggest class-chance ever in wow O_O

i think with the new talents and the right build a priest can become 100% more effective in healing

Platonas
23-02-2006, 05:52 PM
Think i'll stick with disco still, but i'm wanting that reduction to smite/greater heal. Also.. instant cast heal/dam aoe? yes please :D

I have a feeling it'll come in quite handy when capping nodes in AB at the very least :)

AnteroVipune
23-02-2006, 05:53 PM
Or do 100% more damage.
Not to mention have even more damage mitigation.
---EDIT---

That AoE thing is prolly hella useful in Naxxaramas when the damn thing comes out.

Kabhanda
23-02-2006, 05:56 PM
these changes are teh win

Cassina
23-02-2006, 06:07 PM
Site is pretty dead, so posting it here... gonna read then edit my post.

EDIT: Wow, these changes are great! :)
Love the improvements to PWS, and wand spec might actually be useful when levelling/soloing.
Also there seems to be a big improvement to holy damage so maybe grinding as holy spec might not be so painful now?
Shame to see that Shadow didn't get much attention, but the rumoured changes to Feedback (human racial) will be awesome in PvP anyway.

Minor Note: The Talent Calculator will be up momentariry.

So the priest talent changes have been unveiled through the interactive calculator and I thought it would be a good idea to discuss what was revealed. My goal is only to outline a most of the changes, so it's likely that I might have left out something small here or there. I encourage players to take an extensive pass using the calculator which has been linked in the news post I created on the front page of our website. After reading my comments, please feel free to use this thread to discuss of any aspect of the priest talents.

Going from left to right, I'll start the discussion off with the Discipline tree. You'll immediately notice that Wand Specialization has been made a first tier talent. I feel that this is great for two reasons. First, previously neither available tier 1 Discipline talents felt very exciting or rewarding when investing your points into them at early levels. I feel this is no longer the case. Second, you won't have to compete with Improved Power Word: Shield or Fortitude to receive this talent. Moving on to tier 2 talents, Silent Resolve will now reduce the threat caused by all spells, rather than simply damage spells. You're probably also noticing that Improved Power Word: Shield no longer reduces the duration of the weakened soul effect and I'm sure you're freaking out.

Worry not, this is because the core ability, Power Word: Shield has been improved to only cause a weakened soul effect of 15 seconds, which previously required three talent points, hence the change detailed below.

The Improved Power Word: Shield talent will now increase the damage absorbed by 15%. The new focused casting effect of Martyrdom increases resistance to Interrupt effects by 20%, in addition to preventing the caster from losing casting time when taking damage. Inner Focus as you can see is no longer a 21-point talent, and now available by investing only a mere ten points into the tree. Also, the cooldown has been reduced to three minutes. Competing with the ability is Meditation, also previously a 21-point talent. This still offers an increase to mana regeneration while casting by 15%, however, now only costs three points.

Moving onto the 15-point talents, you can see that Improved Inner Fire remains the same. What we changed is the core ability. Next patch Inner Fire will provide 50% more armor than before. The duration will also be increased to ten minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. We've also increased the mana cost and removed the melee attack power boost from the ability as such offers the priest very little benefit.

The new 21-point talents are Divine Spirit and Mental Strength.

Finally, the new 31-point talent for the Discipline tree is called Power Infusion. This ability infuses the target with power, increasing spell damage and healing by 20% for 15 seconds, and can be used every three minutes. This spell is very similar to Arcane Power, however it can be cast on other players, enhances healing as well as damage, and doesn't increase the mana cost of spells cast while under its effect.

This is a long thread, so bear with me... ;)

I have a feeling most priests have been really curious to see what we've done with the Holy Tree. Well, fortunately the wait is over. You'll notice two things right off the bat. Improved Renew offers the same level of improvement for only three points, and a brand new talent is immediately available - Healing Focus. This talent, for only two points will gives players a 70% chance of avoiding interruption caused by damage when casting any healing spell.

Next at the five-point mark you'll notice another brand new talent - Spell Warding, which reduces all damage taken by 10%. That which was previously a 21-point talent now stands next to it, Divine Fury. In addition to being available much sooner, this talent now reduces the casting time of Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Remember, with this talent (available very early in the tree) Greater Heal will cast in 2.5 seconds!

I'm actually pretty excited about what's next. Holy Nova is now an eleven-point talent and has no cooldown whatsoever (of course universal global cooldown is still in-effect). This means that much like Improved Arcane Explosion, priests can spam small bursts of threatless holy goodness which both damages foes and heals friends. The mana cost has been increased, so it's not as efficient as before. We actually had alot of fun testing this spell in both PvE and PvP, and I'm excited to read through player feedback when this is live on the PTRs.

Moving on to the competing eleven-point talents, another new ability is revealed, Blessed Recovery. This passive ability will heal 25% of the damage received over 6 seconds after being struck by a melee or critical ranged hit. Lastly, take a look at Inspiration. This talent now only costs three points.

Holy Reach is another new talent available to the priests. For two points, players can increases the range of their Smite and Holy Fire spells and the radius of their Prayer of Healing and Holy Nova spells by 20%. Improved Healing has the same effect and is found in the same place, however, only three points need to be invested in order to gain the 15% mana cost reduction to those healing spells. The last talent on this tier is called Searing Light which increases the damage of Holy Fire and Smite by 10%.

Don't forget, Holy Fire is now a core ability and the casting time reduced to 3.5 seconds. Which of course becomes 3 seconds with the appropriate talent (the same talent which also benefits the casting time of Heal and Greater Heal.

Another great new passive ability talent - Spiritual Guidance, is located at the 21-point mark. This talent will permanently improve the priests spell damage and healing by up to 25% of their total spirit. Pretty nice boost, if I do say so myself.

I must admit, the next improvement has me awfully excited. Spirit of Redemption, (you know that angel that lets everyone know you've died and that their probably about to die as well:), will now allow the priest to become the angel, upon death. For ten seconds, the priest can cast any healing spell completely free! This allows the strategic player much better control in preventing a wipe.

As you can see the new 26-point talent is Spiritual Healing, which as before offers the priest a 10% increase to all healing spells. Placing points this far into the tree, assuming you've picked up Improved Renew and Spiritual Guidance will most definitely make the Holy Priest's heals stand out.

It should be no surprise that the final rank Holy talent is brand new, seeing that Holy Nova is now an 11-point talent. This new spell, called Lightwell will create a holy lightwell near the priest. At final rank, friendly targets can click the lightwell to restore 1600 health over a period of ten seconds. The lightwell has five charges, meaning, up to five players can use the lightwell before it expires. Our testing has shown that this ability works great in both smaller dungeons and raids, often times allowing the lower maintenance party members to take advantage of the healing properties of this well, while the priest and other healing classes focused on the main tank or whomever was taking heavy damage.

One other thing I'd like to mention before moving on to the Shadow tree is the fact that Focus Casting has been removed completely. Essentially, with the improvements to Martyrdom and the new talent Healing Focus, it wasn't as valuable a talent as before.

So, what improvements have we made to Shadow you ask? You'll actually notice that very little changes were made, so fortunately, you're almost done reading my post. :)

Shadow Affinity only costs three points now, instead of five. Improved Fade will no longer increase the duration of the spell, but rather decrease the cooldown by a total of six seconds. Shadow Weaving is available for 16-points. While Vampiric Embrace remains the same, a new talent is available called Improved Vampiric Embrace. For two points, the amount healed by Vampiric Embrace will be increased by 10%.

Well, this pretty much sums up the changes. It's likely we'll make some more adjustments and tweaks based upon what's revealed through testing on the PTRs. As a priest, I'm excited. How about you guys? Post your thoughts...

Platonas
23-02-2006, 06:14 PM
http://www.worldofwarcraft.com/info/classes/priests2/talents.html
wewt

Platonas
23-02-2006, 06:19 PM
http://www.worldofwarcraft.com/info/classes/priests/talents.html?5052301305051012310510303200000000000 0000000000

my first stab at a build. that's probably not the right link though, let's try this one instead

http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5052301305051012310510303200000000000 0000000000

Tsarina
23-02-2006, 06:24 PM
Power Infusion, + damage trinkets + berserk buff + Ashen = Many sad horde players. I might pick that.

Platonas
23-02-2006, 06:55 PM
here's a simpler 26/25 build pretty decent for an 'allrounder' build. I quite like it to be very very very honest, and might actually be tempted to go for it as the only thing i'll be giving up is spiritual healing, which i didn't have in the first place. We'll see.

http://www.worldofwarcraft.com/info/classes/priests/talents.html?5052311300051002310510303200500000000 0000000000
errr... fix yer links blizzard.
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5052311300051002310510303200500000000 0000000000

Ashborn
23-02-2006, 07:02 PM
"Ashen gains Power Infusion"

Harr
23-02-2006, 07:12 PM
Nice to see I don't have to go so deep in disciple tree anymore to get divine spirit. As a disappointment disciple didn't get much difference to "staying" power as better mana regen as far I can see. I would liked to have seen get better benefit from meditation and put it higher in disciple tree (to make it viable for disciple build).

Alia
23-02-2006, 07:54 PM
Disc tree is more to my liking, the Holy kinda force u to go G.heal if u want to go deeper in tree.

Spiritual Guidance is a very nice talent as most Priest gear got load of spirit....*imagen* Spirit tap + Spiritual Guidance :P.

I know what my Disc build is going to be but not sure about holy yet.

Chimera
23-02-2006, 08:35 PM
Give Power infusion!

Alia
23-02-2006, 08:46 PM
Holy nucker build got some nice changes :), temted to try it but don't have enough Dmg gear...other then +shadow dmg.

Gelodina
23-02-2006, 09:48 PM
i have always seen myself as more of an all-rounder then a wraa!! mana regen!! or wraaaa!!! + healing typ of guy, i think this build would improve my ability to both a) survive and b) do the highest amount of headling while c) taking the least amount of damage.

-dodgy fecking link!-

after "trying" a fair amount of builds, i think this would suit my playing stye the best.


well seeing link wont work:

Discipline Talents - 26 point(s)

Unbreakable Will rank 5/5
Silent Resolve rank 5/5
Improved Power Word: Fortitude rank 2/2
Improved Power Word: Shield rank 3/3
Inner Focus rank 1/1
Meditation rank 3/3
Improved Inner Fire rank 1/3
Mental Strength rank 5/5
Divine Spirit rank 1/1

Holy Talents - 25 point(s)

Healing Focus rank 2/2
Holy Specialization rank 5/5
Spell Warding rank 4/5
Holy Nova rank 1/1
Blessed Recovery rank 3/3
Inspiration rank 3/3
Holy Reach rank 2/2
Spiritual Guidance rank 5/5

Shadow Talents - 0 point(s)

Maesto
23-02-2006, 10:05 PM
I agree that most of the talents are pretty cool.

However I'm a bit dissapointed that we didn't get any sort of survivability buff in PvP. Inner fire ain't gonna help when the assist train comes and it will still come on us first every time.

Ashborn
23-02-2006, 10:20 PM
However I'm a bit dissapointed that we didn't get any sort of survivability buff in PvP. Inner fire ain't gonna help when the assist train comes and it will still come on us first every time.
What the hell do you want, invulnerability?

Kabhanda
23-02-2006, 10:25 PM
I want to be able to still cast healing spells even when dead...

Chimera
23-02-2006, 10:40 PM
10% less spell damage?

You face melters were annoying enough:(

Cassina
23-02-2006, 10:58 PM
Ha ha, wait until you see the human priest buff.
Oh wait... you're alliance. :?

Alia
23-02-2006, 11:18 PM
Ha ha, wait until you see the human priest buff.
Oh wait... you're alliance. :?

Feedback :twisted:

Maesto
23-02-2006, 11:37 PM
However I'm a bit dissapointed that we didn't get any sort of survivability buff in PvP. Inner fire ain't gonna help when the assist train comes and it will still come on us first every time.
What the hell do you want, invulnerability?

No, but there are lots of other ideas they could have implemented to avoid the instant priest slaughter.

Every horde premade I face in BGs run the assist train on me as the first thing they do. Not that I blame them. It's the smart thing to do. Asking for just a little more survivability is not a big demand imo.

Inner fire will be purged or eaten by pets instantly and offers no help. Guess only the threat of a non targetable priest healing the raid for 10 s might prevent it a bit, but then again not everyone will be that holy specced.

Senex
24-02-2006, 12:34 AM
Hmm... I wonder if trainers will teach a Power Infusion (Rank 3) at level 60?

/grin

Thorbadin
24-02-2006, 12:52 AM
Agreed with alia that your kinda forced to go for Gheal with holy atm but will have some fooling around with the trees tomorrow

Cassina
24-02-2006, 12:54 AM
Ha ha, wait until you see the human priest buff.
Oh wait... you're alliance. :?

Feedback :twisted:

pwn you, I will ;)

Nabrun
24-02-2006, 02:40 AM
best priest pvp build imo http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321230000002055000000000000050252 5100010000

Alia
24-02-2006, 09:44 AM
Maesto they did give Priests Spell Warding, Blessed Recovery and PW:S just became much better then befor, they are not that big things to help in survivability but it's better then befor.

The New holy tree will make G.Heal is the main healing spell for many Priests and many might go for Hazza'rah's Charm of Healing (http://www.thottbot.com/?i=51980) too :wink:

Turiel
24-02-2006, 11:44 AM
I want to be able to still cast healing spells even when dead...

Now you can, check out the new Spirit of Redemption :P

And Maesto, your warriors need to taunt those nasty Hordies off you.

Nefrettin
24-02-2006, 01:04 PM
I want to be able to still cast healing spells even when dead...

Now you can, check out the new Spirit of Redemption :P
I think he was actually referring to that :)

Very solid changes indeed. I may reactivate Lokman :)

Kabhanda
24-02-2006, 01:41 PM
+5 retard points for you Turiel.

Harshak
24-02-2006, 02:11 PM
+5 retard points for you Turiel.
Cheers tur, you've crossed the 1 billion point mark now!

Khalam
24-02-2006, 04:33 PM
Quite silly changes. Shadow priests needed a nerf, not a buff.

sara
24-02-2006, 09:53 PM
IMO it is a shadow priest nerf, it's now harder to take silent resolve (needed for DPS in groups) and spiritual healing (needed to avoid heals being lack-lustre), taken together these should make shadow priests less desirable for anything but soloing.

Khalam
26-02-2006, 03:07 PM
IMO it is a shadow priest nerf, it's now harder to take silent resolve (needed for DPS in groups) and spiritual healing (needed to avoid heals being lack-lustre), taken together these should make shadow priests less desirable for anything but soloing.

pvp

Senex
26-02-2006, 04:08 PM
IMO it is a shadow priest nerf, it's now harder to take silent resolve (needed for DPS in groups) and spiritual healing (needed to avoid heals being lack-lustre), taken together these should make shadow priests less desirable for anything but soloing.
To C'Thun with SH, we have Meditation and a 3-point version of Shadow Affinity now!

Tsarina
26-02-2006, 08:32 PM
IMO it is a shadow priest nerf, it's now harder to take silent resolve (needed for DPS in groups) and spiritual healing (needed to avoid heals being lack-lustre), taken together these should make shadow priests less desirable for anything but soloing.
Did any shadowpriest ever pick those talents? I can't imagine who. Or why. Being the self-proclaimed master of g-heal, you should know you never need Spiritual Healing. Silent Resolve is pointless. Just skip Mind Blast, and you'll never take aggro from a good tank. (Besides, most shadowpriests lay off the DPS in groups.)
This is a buff to the shadow tree. Perhaps not quite as apparent as the other trees. New improved VE and the possibility of 5/5 in both Darkness and Shadow Weaving cheaper than before, makes it more loveable than ever.

Kabhanda
26-02-2006, 09:59 PM
Buff for shadow priest imo too, from the pve side you can now get meditation in a shadow spec (yay for less ooming), and you can get 70% uninteruptable heals, and stuff like blessed recovery if you so choose.

Granted the shadow tree itself wasnt buffed much (tho not needing 33 points for shadowform + 5/5 darkness is nice) but the changes to holy and disc *do* benefit a shadow priest.

Toshiro
26-02-2006, 11:10 PM
I felt it was a nerf to PvP priests tbh. The loss of focused casting is huge imo. And the changes to inner fire make it less useful versus some classes than it was before.

Oh and about the facemelters being more annoying with Spell warding.....it will be a bloody odd shadow priest that has that talent tho we would ofc all love to have it, trying to bend the tree that much to fit it in would break it :)

Fithvael
12-03-2006, 11:59 AM
Sooo anyone been playing about with builds then? (My game card ran out but i can still get on the Test Realms.)

I've tried Holy nuker and it works a charm, apart from I feel I've caught the 3 minute disease most Mages have. It gives pretty numbers and going fully charged into 15 players with Nova is great fun. I mostly ended up dueling really bad rogues too, I do however feel really vulnerable when I get CSed.

The Spirit grinding build is also great if you ever plan on doing just that. Although you're limited to places like the fields in the WPL if you want to use Spirit Tap for bigger numbers. I haven't had the chance to get down to Silithus, mainly because I'd have to ride there to play with the Twilights. It does give slightly more consistent numbers, and of course the regen is always good but you're needing around 350+ spirit to make it work. Plain old, Holy Fire followed by Pain and Smite is a far better way to grind than the supposed Holy Nova. It saps mana way too quickly; even at low levels if solo grinding. I haven't had a chance to try this in PvP but i'm guessing its not going to go too well.:P

Just boring old Tri-spec and Shadow to try out if the servers can stay up for more than 20 minutes.

Tsarina
12-03-2006, 07:32 PM
I tried 30/21 disc/holy, 27/26 (or the other way arond) disc/holy and 31/20 disc holy. I felt extremely imba in 90% of my duels vs every class. I have to consider that most players on test aren't playing mains. (Dueling Auril when she rolled a mage was a bit different). I haven't tried any PvE, but in PvP as support class I'm doing better than ever. I can take a ton of beating before I die. When I had Spirit of Redemption, dying gives me 3 free Gheals. So killing me isn't always the best sollution. I can imagine a lot of nerf cries when it hits live.

Alia
12-03-2006, 08:07 PM
The Highest rank of Holy Nova cost 750mana and my test server dwarf Priest got 7500mana >_>.

I had done some playing with the talents, really enjoyed playing Holy Nuker then tried Holy build and went into strat - Ud in 5man part, was nice too.

I didn't touch the shadow tree yet but have few ideas that i want to try soon.

With Divine Fury + Improved Healing, G.Heal rank4 cost 556mana and heal for 1813-2021 and Flash heal rank7 cost 380mana and heal fo 828-965( mind u that this is without Spiritual Healing ).

I do agree with Khlysti, that it's a buff not a nerf for shadow priests.