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View Full Version : SM/ruin or MD/ruin


Arcanis
06-02-2006, 08:44 PM
Currently i'm 7/9/35, but i started raiding MC so this build doesn't help much.

Only reason I want to go MD/ruin is for the resistances, but does this even stack with the pallies aura? And would the felhunter die much? (I know he also has really high resistances but still). Also is demonic sacrafice any use in there? (Compared to using your imp for your group or felhunter for resistances)

Apart from them, I would go SM/ruin, so basically, what are the pros and cons to each one?

Ashborn
06-02-2006, 08:47 PM
SM/ruin is better unless you *really* need the threat reduction from md with imp.

Arcanis
06-02-2006, 09:24 PM
SM/ruin is better unless you *really* need the threat reduction from md with imp.
Couldn't really care about threat, the warrior will do his job, its the resistence i'm after, cba to farm instaces for some +FR gear, and demonic sacrafice seems like it would come in helpful.

I'll go Sm/Ruin i'd say, but one question is imp CoE any good? Seems like it might come in helpful.

Edit: I was thinking
http://www.wow-europe.com/en/info/basics/talents/warlock/talents.html?5500250500201005000000000000000000505 0005122000100
without CoE

http://www.wow-europe.com/en/info/basics/talents/warlock/talents.html?0500250510201135000000000000000000505 0005122000100
With CoE

Ashborn
06-02-2006, 09:44 PM
Get CoE, Drop improved drain life, put 3 points in suppression and 2 in grim reach.

Arcanis
06-02-2006, 11:51 PM
So, more along the lines of:
http://www.wow-europe.com/en/info/basics/talents/warlock/talents.html?3500200512201135000000000000000000505 0005122000100


I'm guessing the +6% hit is because there is some limit on +hit, right? (Like DW has a minimum chance of 19% to miss)

Ashborn
07-02-2006, 12:08 AM
I'm acually not quite certain on how suppression relates to +hit. 3 in it is mostly 'cos the rest is better spent elsewhere.

Psonica
07-02-2006, 12:58 AM
Couldn't really care about threat, the warrior will do his job

honestly, as you gear up you'll find that taking aggro from a good warrior can be achived quite easily in certain situations ...a few (un)lucky crits and then the priests or paladins has to do their job ;)

SM/Ruin does the trick and you'll really not need many bits and pieces to get your Fire Resistance in place ... the tricky part is to keep up the stats and damagedealing while in that gear. As long as you are in MC you'll need your FR gear in just one fight imo.

Arcanis
08-02-2006, 02:00 AM
SM/Ruin does the trick and you'll really not need many bits and pieces to get your Fire Resistance in place ... the tricky part is to keep up the stats and damagedealing while in that gear. As long as you are in MC you'll need your FR gear in just one fight imo.
True, thanks for the help so far, but one last question, is CoE only helpful in PvP, or does it help much in PvE? (Apart from running away)

Elandar
08-02-2006, 03:11 AM
I use CoEx in PvE alot. Usually for killing elites that can one shot me, or for killing more than 5 mobs at a time. Only reason I'm still SM/Ruin.

Myriima
08-02-2006, 06:30 AM
CoEx in PVE is mostly useless, as mobs are quick enough with it to catch up to you anyway. Good if you fear kite I guess, to not let em have run out of range that quick, but not really worth it in my eyes. Its pure gold in PVP though, especially in WSG

Psonica
08-02-2006, 09:58 AM
Hm, I use CoEx exclusivly in PvP since it makes the flagrunner slower in WSG...

In PvE? Nah, (AmpCurse + ZHC + CoA) or (CoS) ...generally makes them very passive (read: dead) if I'm sologrinding some meaningless mobs somewhere. In group/raids the same ...

I'm actuallt thinking abour skiping CoEx if I ever alter my SM/Ruin spec.

Chimera
08-02-2006, 10:30 AM
MD ruin is very helpful from what ive seen from my locks in MCO in the aggro sensitive fights of BWL where your pulling aggro is highly likely to wipe the raid. Allows you to get more damage off despite not hitting as hard without pulling aggro whereas anyone without it will pull aggro fairly fast providing they have half decent gear (+400dam to shadow ftw). I'm not overly a fan of it for PvP however as i prefer the 7/5/39 way of life.

If only they`d bother to fix Pyroclasm now:/

dantheman
08-02-2006, 10:47 AM
If only they`d bother to fix Pyroclasm now:/

Whats wrong with it?

Chimera
08-02-2006, 10:49 AM
If only they`d bother to fix Pyroclasm now:/

Whats wrong with it?

Proc rate is more like 5% on soul fire and hell fire and it doesnt proc at all on RoF?

Ashborn
08-02-2006, 10:58 AM
Proc rate on soul fire is completely fine at least.

dantheman
08-02-2006, 10:59 AM
Ah, proc on soulfire does seem like 25% for me tbh. Seems to proc often anyway.
Haven't really noticed on the AOE but thats coz I rarely use it.

Chimera
08-02-2006, 02:42 PM
Ah, proc on soulfire does seem like 25% for me tbh. Seems to proc often anyway.
Haven't really noticed on the AOE but thats coz I rarely use it.

SF may just me being ignorant but in previous ZG raids ive been watching it extensively and the proc is definately screwed. Unless of course its a 26% chance to proc on the entire spell and not each wave (as one would assume).

dantheman
08-02-2006, 02:49 PM
I've always thought it was per wave as I've seen it proc halfway through channeling. Maybe it's me not paying attention, I usually don't :P

Chimera
08-02-2006, 03:05 PM
I've always thought it was per wave as I've seen it proc halfway through channeling. Maybe it's me not paying attention, I usually don't :P

Same....which would make it suitably imba.

Kabhanda
08-02-2006, 03:09 PM
As I understand it the proc chance is 26% for the whole spell, split up per wave, so each wave has a (4%? not sure on number of waves :P) chance to stun each mob it hits.

Ashborn
08-02-2006, 03:10 PM
That's how it was. Pretty sure they increased the chance, but doubt it was ever intended to be 26% per wave.