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View Full Version : Rouges r fien, lrn 2 play!

28-12-2005, 05:23 AM
Caydiem quote:


Moving onto the feedback you've provided concerning talents which offer little to no improvement vs. the cost necessary to obtain them, you should be aware - the Rogue will receive a complete talent review just as we're doing for each class. A primary focus of this talent review is to ensure that all talents in each tree serve a worth-while purpose. At the risk of sending the "Rogue talents are fine, Learn2play" message, I will state that we are pretty happy with all three Rogue talent trees. However, we are fully aware that some adjustment is needed in certain areas.

Looks like there won't be much changing when we get our talent redesign.

28-12-2005, 08:07 AM

28-12-2005, 10:18 AM

28-12-2005, 07:02 PM
Just add a 0 behind every damagenumber, and we'll be happy.

What do you mean, imba?

28-12-2005, 09:40 PM
add a '0' and a '.' in front and I'll be happy :)

28-01-2006, 01:10 AM
This probably means they're getting rid of the completely worthless throwing spec. FTW. :p

28-01-2006, 01:37 PM
Yeah because you're the only class who has useless talents;D
Imp slam, imp thunder clap... the whole prot tree. *cough*

28-01-2006, 02:21 PM
Irrelevant, and doesn't make much sense, caydiem did say that rogues have very little that needs changing ;D

28-01-2006, 03:34 PM

I think we're a relatively fine class, tell the truth. It's more how we fit into the world that's the problem, imo, than how we perform.